This isn’t a recent phenomenon and it certainly isn’t new to King Games. Also, in spite of its aesthetic and barring maybe one or two gameplay mechanics, it’s almost a by-the-numbers clone of Pop Cap’s “Bejeweled,” which was released over a decade ago. Blatantly cloning other games, painting a new skin on them, making a fortune in the process, and using that leverage to put the thumbscrews on smaller developers to the extent that you copyright household words is another thing altogether.Įnter King Games Ltd., the British casual games studio responsible for the wildly popular mobile game “Candy Crush Saga.” The game, released in 2012, was listed as the top grossing free app in the iTunes App store for 2013, and according to The Verge and Forbes, it boasts over 500 million downloads across mobile devices and social networking websites like Facebook. It’s almost standard industry practice at this point. Shields and regenerating health are seen in many modern first-person shooters such the “Halo” series, there is a discernible trend toward open-world sandbox games, so on and so forth. One could make a defensible case arguing that many games in the AAA market contain elements of more successful products and that much of the industry is based on ripping off other people’s ideas.
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